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 REALISTIC WALKING CAMERA - CHANGELOG
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VERSION 2.0.0 
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MAJOR CHANGES:
  - Automatic asset delivery: models and animations download on first launch
  - Improved reliability and performance
  - Enhanced security and license system

BUG FIXES:
  - Fixed E key toggle stability (entering/exiting car)
  - Fixed third-person FOV: always 76 degrees
  - Fixed CJ running animation not activating
  - Fixed DOF crash and intensity slider

NEW FEATURES:
  - CJ (Carl Johnson) character model with GTA:SA style animations
  - Third-person camera mode (press T) with automatic FOV 76
  - Surface detection (grass, gravel, sand, ice, etc.) via CSP Ilja API
  - Car collision system (pushes player away when car approaches)
  - Car highlight on tracked vehicle
  - Customizable DOF keybinds (L, M, ;, arrows)
  - Separate Blur/DOF settings tab

MULTIPLAYER:
  - Walking stickman visible to all players on the same server
  - Requires all players to have the same version
  - Position sync with velocity extrapolation for smooth movement
  - See STICKMAN_SERVER_GUIDE.txt for server setup instructions

REQUIREMENTS:
  - Assetto Corsa with CSP (Custom Shaders Patch) installed
  - Content Manager recommended
  - Steam must be running
  - Internet connection for first launch

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VERSION 1.7.0 (CSP Ilja Update)
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  - Surface detection via surfaces.raycastDetailed()
  - Car collision with physics.Collider.Track + ac.areShapesColliding
  - Car highlight via ac.highlightCar
  - Separate Blur/DOF tab in UI
  - DOF keybinds (L=toggle, M=auto/manual, ;=lock, arrows=distance)
  - Fixed CJ run animation threshold
  - Fixed DOF crash and intensity slider

VERSION 1.6.2
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  - Multiplayer walking sync (OnlineEvent)
  - Advanced stickman animation
  - Third-person camera mode
  - Improved camera effects (Perlin noise sway)
  - Gimbal stabilization
  - Flashlight system
  - Race referee system

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 For support, contact russozl
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